

Rule for Court Circular RULES FOR COURT CIRCULAR CUT for precedence. Highest is `firsthand'; lowest `dealer'. Dealer gives 6 cards to each, one by one, beginning with firsthand, and turns up the 13th, which is called the `Lead'. It is convenient that the same player should be dealer for the whole of each game. Firsthand then plays a card; then the other player, and so on, until 6 cards have been played, when the trick is complete, and he who can make (out of the 3 cards he has played, with or without the Lead), the best `Line', wins it. A `Line' consists of 2, or all 3, of the cards put down by either player, with or without the Lead.
In making a Line, it does not matter in what order the 3 cards have been put down. Lines rank as follows: N.B. In this Class a Line of 4 cards beats a similar Line of 3. The Lead must not be reckoned in the middle of a Sequence. (2)
3 CARDS, (LEAD excluded) If both have made Lines of the same kind, he whose Line contains the best card wins the trick; and if neither has made a Line, he who has played the best card wins it. Cards rank as follows: (1) Hearts. The winner of a trick chooses, as Lead for the next trick, any one of the cards on the table, except the old Lead; he then takes the rest, turning them face upwards, if he be firsthand, but if not, face downwards; and he becomes firsthand for the next trick. The dealer then gives cards to each, one by one, beginning with firsthand, until each hand is made up again to 6 cards. 





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